{"id":264,"date":"2021-10-26T11:14:35","date_gmt":"2021-10-26T10:14:35","guid":{"rendered":"http:\/\/heartofpulp.com\/blog\/?page_id=264"},"modified":"2025-06-05T08:37:09","modified_gmt":"2025-06-05T07:37:09","slug":"a-propos-de-heart-of-pulp","status":"publish","type":"page","link":"https:\/\/heartofpulp.com\/blog\/a-propos-de-heart-of-pulp\/","title":{"rendered":"A propos de Heart Of Pulp"},"content":{"rendered":"\n<p>L&rsquo;aventure Heart Of Pulp a commenc\u00e9 pour moi vers 2009. J&rsquo;avais cr\u00e9\u00e9 ma premi\u00e8re r\u00e8gle de jeu d&rsquo;escarmouche mais le syst\u00e8me \u00e9tait un peu lourd mais tr\u00e8s cin\u00e9matique, les personnages l\u00e2chaient des caisses de balles dans des ennemis qui mourraient cribl\u00e9s, c&rsquo;\u00e9tait fun mais on lan\u00e7ait aussi des caisses de d6 pour r\u00e9soudre les actions.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-medium\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"300\" data-attachment-id=\"327\" data-permalink=\"https:\/\/heartofpulp.com\/blog\/a-propos-de-heart-of-pulp\/logo-hop\/\" data-orig-file=\"https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?fit=500%2C500&amp;ssl=1\" data-orig-size=\"500,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"logo-HOP\" data-image-description=\"&lt;p&gt;Logo du jeu Heart Of Pulp. Une tagline \u00ab\u00a0A multiuniverse skirmishes game\u00a0\u00bb, une fus\u00e9e stylis\u00e9e logo ann\u00e9es 50, et le nom du jeu.&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Logo&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?fit=300%2C300&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?fit=500%2C500&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?resize=300%2C300&#038;ssl=1\" alt=\"\" class=\"wp-image-327\" srcset=\"https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?resize=50%2C50&amp;ssl=1 50w, https:\/\/i0.wp.com\/heartofpulp.com\/blog\/wp-content\/uploads\/2021\/10\/logo-HOP.jpg?w=500&amp;ssl=1 500w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption>Le dernier logo en date du jeu<\/figcaption><\/figure><\/div>\n\n\n\n<p>Mon envie v\u00e9ritable \u00e9tait aussi d&rsquo;associer mon genre litt\u00e9raire pr\u00e9f\u00e9r\u00e9, le Pulp, \u00e0 mon activit\u00e9 favorite, le jeu de figurine.<\/p>\n\n\n\n<p>J&rsquo;ai donc commenc\u00e9 \u00e0 \u00e9cumer les sites de jeux pulps, les conventions de jeux pour tester ce qui se trouvait sur le march\u00e9. \u00c9videment, j&rsquo;ai test\u00e9 pas mal de syst\u00e8mes mais jamais un ne me plaisait totalement j&rsquo;ai quand m\u00eame vu des principes et des \u00e9l\u00e9ments syst\u00e8me, des petites choses qui ont remplac\u00e9 tout ce qui \u00e9tait lourd dans la pr\u00e9c\u00e9dente version, et ce qui restait, j&rsquo;ai d\u00e9cid\u00e9 soit de l&rsquo;enlever, soit de bosser un peu pour trouver une solution satisfaisante.<\/p>\n\n\n\n<p>S&rsquo;ensuit une toute premi\u00e8re version, toujours avec des d6, o\u00f9 d\u00e9j\u00e0 le principe d&rsquo;avoir un certain nombre de d6 par rapport \u00e0 la qualit\u00e9 du personnage, mais c&rsquo;\u00e9tait encore trop lourd.<\/p>\n\n\n\n<p>Jusqu&rsquo;au moment o\u00f9 j&rsquo;ai test\u00e9 un tout autre type de jeu et ou les personnages poss\u00e9daient des qualit\u00e9s, et chaque qualit\u00e9 \u00e9tait test\u00e9e par un d\u00e9 diff\u00e9rent (d6, d8, etc.) selon le profil ou la classe du personnage.<\/p>\n\n\n\n<p>C&rsquo;est l\u00e0 que l&rsquo;id\u00e9e du d\u00e9 d&rsquo;action unique pour un personnage est n\u00e9e. Il me fallait encore g\u00e9rer la mise hors de combat, au d\u00e9part j\u2019utilisai les points de vie mais encore trop long et une perte de temps, puis \u00e7a ne g\u00e9rait pas le st\u00e9r\u00e9otype des jeux encore \u00e0 l&rsquo;ancienne o\u00f9 bien qu&rsquo;un personnage ai perdu la quasi totalit\u00e9 de ses points de vie, il \u00e9tait encore frais comme un gardon et capable de d\u00e9monter des troupes enti\u00e8res.<\/p>\n\n\n\n<p>La solution est arriv\u00e9e simplement : \u00e0 chaque blessure le personnage descend d&rsquo;un rang de d\u00e9 (d12 &#8211; d10 &#8211; d8 &#8211; d6) et apr\u00e8s le personnage est hors de combat => plus de points de vie, la fatigue est repr\u00e9sent\u00e9e par le changement des statistiques de r\u00e9ussite du personnage qui baissent en m\u00eame temps que les blessures s&rsquo;accumulent.<\/p>\n\n\n\n<p>J&rsquo;avais donc un petit syst\u00e8me rapide a expliquer, facile \u00e0 mettre en place, pour g\u00e9rer simplement une bande de figurines.<\/p>\n\n\n\n<p>Le reste des r\u00e8gles (actions, mouvement, combat) se sont greff\u00e9s tr\u00e8s simplement \u00e0 cette base.<\/p>\n\n\n\n<p>Pour le moment, les r\u00e8gles sont en cours de relecture finale (coquilles, clart\u00e9) et une version pdf sera \u00e0 vendre en ligne suivie d&rsquo;une version papier \u00e0 tirage limit\u00e9.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>L&rsquo;aventure Heart Of Pulp a commenc\u00e9 pour moi vers 2009. J&rsquo;avais cr\u00e9\u00e9 ma premi\u00e8re r\u00e8gle de jeu d&rsquo;escarmouche mais le syst\u00e8me \u00e9tait un peu lourd mais tr\u00e8s cin\u00e9matique, les personnages l\u00e2chaient des caisses de balles dans des ennemis qui mourraient cribl\u00e9s, c&rsquo;\u00e9tait fun mais on lan\u00e7ait aussi des caisses de d6 pour r\u00e9soudre les actions. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-264","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A propos de Heart Of Pulp - Heart Of Pulp<\/title>\n<meta name=\"description\" content=\"A propos de Heart Of Pulp - Heart Of Pulp\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/heartofpulp.com\/blog\/a-propos-de-heart-of-pulp\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A propos de Heart Of Pulp - Heart Of Pulp\" \/>\n<meta property=\"og:description\" content=\"A propos de Heart Of Pulp - 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